Stories about modeling real-world problems, such as board games like UNO and Battleship, with code.
Let's finish our Solitaire in Blazor and C# implementation by adding two nice-to-have features!
Let's implement drag-and-drop and build a working game of Solitaire!
We need classes for a Card, the DrawPile, the DiscardPile, SuitPiles, and the Stacks.
The biggest time waster in history, now in C# and Blazor WebAssembly!
All that's left to do is implement scoring, levels, music, the grace period, a new game button, and a previous high score cookie.
Let's implement more major features, like keyboard controls, grid focus, clearing rows, and more!
Let's write up Blazor components to show the game grid, and write a game loop to make the tetrominos fall!
Four parts each, in different layouts. Let's build them all!
C#, .NET, Web Tech, The Catch Block, Blazor, MVC, and more!
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